John Barsmithson

John Barsmithson is the Owner of the Red Cow Tavern and ally of the Adventurer's Guild.

John helps the guild as a Stand-in leader while the Guild's Leadership is absent.

Past
Son of a Blacksmith, John Blacksmithson journeyed with the original Adventurer's Guild during their exploits against the Evil Archmage Rinky-Dink.

Together with his close friends; Braun Brightsword, Thief/Shame, Leeha Nightsong, Nicholas the Long, & Arndt Worhaza, they overcame many challenges, recovered thirteen pieces of The Maker's Orb & built the still standing, Red Cow Tavern.

Power
After a long arduous mission with the Original Adventurer's Guild, John came into direct contact with a piece of The Maker's Orb while it was being used to power a powerful artefact, this exposed him to the direct power of The Maker and transformed him into one of the Maker's Created. This saved his friends and the continent from certain destruction.

Recent History
John has existed for many centuries, hiding his true abilities and past, living as a humble Tavern Keep and Red Cow Tavern owner.

To hide his origin, John changed his proud family name to Barsmithson.

For the longest time, John didn't start a family out of fear of out living them. But eventually he became apathetic towards this view and started a family with his down deceased wife, Anne Hill. They had two healthy children who have now grown and left home to begin their own lives.

John's Children: born Aasimar children, Jane and Wick Barsmithson, receive guidance from their father who secretly acts as their angelic guide. They don't comprehend that they are Aasimar, yet. Wick works as a loyal Danamede guard and Jane is currently a student in Dawn's Reach.